Label
Structure
Each label includes a header with information about the name of the recording and the scene, the date, the location, the used device, framerate und a placeholder for comments.
This would be a typical label:
# Recording: AggressionScenes
# Scene: 0_AggressionScenes_verC_RobertStephan
# Date: 2009-12-16
# Location: house front next to HdH (FRA Oldenburg)
# Equipment: AWEAR 2.0b (fixed)
# Framerate: 12 fps
# Comments: shades visible
# start time (in sec) | end time (in sec) | key words | short description;
0000 | 0001 | persons_2,walking | Two persons walk towards each other;
0002 | 0003 | persons_2,walking,speech | The defensive person begins conversation;
0003 | 0005 | persons_2,persons_interact,shouting | aggressor suddenly hits his opponent;
0005 | 0010 | persons_2,falling,fleeing,shouting | Person breaks down, aggressor flees;
0010 | 0017 | persons_1,limping | Person limps away;
List of key words used
visible objects (video)
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“persons_1”
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“persons_2”
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“persons_3”
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“persons_N” (more than 3 persons in sight, e.g. in a crowd)
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“car”
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“bike”
e.g. “persons_2,car” for a section with 2 persons and a car in sigth
walking styles
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“standing”
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“sitting”
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“lying”
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“walking”
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“running”
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“limping”
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“stumbling”
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“hesitating” (suddenly stopping)
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“fleeing”
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“falling”
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“backwards”
e.g. “walking,backwards” for a backwards walking person
audio signals (audio)
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“speech”
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“shouting”
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“noise”
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“loudspeaker” (a loudspeaker playing back any sort of audio signal)
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“asig_iv” (audio signal in view, e.g. honking)
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“asig_ov” (audio signal out of view, e.g. shouting or honking)
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“oov” (use of out of vocabulary words)
e.g. “loudspeaker,speech” for a loudspeaker that plays back speech
e.g. “shouting,asig_ov” for a shouting out of sight
other
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"dropout" (any kind of a volitional technical interruption, e.g. foil in front of camera)
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"persons_interact" (any kind of interpersonal corporal interaction, e.g. handshake)
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"overlapping" (overlapping persons, e.g. two pedestrians interlancing)
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"headset" (additional use of a headset, generally in channel 4)